Magic

Magic is a universal craft in Starling, magicians of all kind experiment with the powers of the land and the forces of the world: Life, Death, Chaos, Nature, Sorcery and Arcane. Magicians can learn all types of magic, except, of course for two that can never go together. No spellcaster can possess the power of life and death. Unicorns are not the only sentient beings that can use magic. They possess a horn that gives them an advantage over other races, simply that they do not need to use their hands, nor do they need to use a conduit (such as a wand or staff) to power their spells.

Magic Attributes
Each class has a specific attribute that powers their magic bonus modifier. If you are a member of this class of character, use this attribute to determine your magical skill.

Intelligence: Wizard, Mage, 

Charisma: Bard, Priest, Necromancer, Paladin, Death Knight

Wisdom: Shaman, Druid, Ranger

'''Death Bolt Type: 1 Necro Range: 80 ft. Components: Words, Hand Duration: Instant Description: A green bolt of necrotic energy that deals 1D6+level damage.'''

'''Life Drain Type: 1 Necro Components: Words, Hands, Ingredient: Eye Duration: 1 Turn Description: Drains the life from a target, takes 1D4+level life from target and revives the same amount in castor.'''

'''Magic Missile Type: Arcane Range: 100 ft Components: Duration: Instant Description: A missile of magical energy fires forth from the caster's hand to strike a single or multiple target(s) for 1d4+1 Force Damage (Gains an extra missile for every two levels)'''

'''Skeletal Servant Type: 4 Necro Components: Words, Hands, Ingredient: Jawbone Duration: 3 Days Description: Skeleton Minion HP: 10 Attack: 1D20+3 1-Hand AC: 15'''