Battle System

Initiative
Rolling for Initiative is your first step. Your initiative is a 1D20 roll with an additional number added to the roll by your dexterity modifier. The one who rolls the highest number goes first in the combat phase. The others are ranked by descending order.

Melee Bonus
The melee bonus is the number that is added to a D20 attack role using the strength modifier as a base. The two numbers put together determine whether they can overcome the Armor Class (AC) of the target.

Range
Range determines accuracy and the ability to launch objects forward far enough. This is determined by the dexterity modifier along with a D20 roll. The weapon used must be in the character's proficiency.

Magic Bonus
Spell casters use this skill to project and conjur their magic. Each class has an attribute that determines this statistic. Along with a 1D20 roll, this number adds to it to determine success. The opponent must use their own Magic Bonus to counter the spell with their own resistance.

AC
The number that determines one's defense. The AC is detemined through adding your Constitution to your Constitution Modifier. The attack roll number needs to be higher than this. If the attack roll sum is the same as the AC, tie goes to defender.